AesirAesthetics
AesirAesthetics
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Bioshock 2 • Retrospective • Through the Looking Glass
Bioshock 2 is the game which put the 2 in Bioshock 2.
Truly a sequel.
In this Return to Rapture we play as a Big Daddy on the hunt for our daughter who's been taken by her mother and is being made to be the subject of her collectivist experiments.
The game explores themes of social decay, totalitarianism, individualism, collectivism, family and much more.
It tackles many of the same ideas as it's immediate predecessor did but it flips the philosophical persuasion of the main players in order to hone in on the central premise of questioning "idealogue"
The game is also a descendent of the SHOCK series of Immersive Sim games running through Ultima to System Shock, Thief, System Shock 2, Bioshock and now this game.
The video does not drum TOO loudly on those strings as I couldn't find any instance of the developers insisting that that was the framework they were designing under, but I touch on the evolution of this family tree from time to time regardless.
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Other Shock Series Videos:
System Shock 1:
ua-cam.com/video/oaIAuFtF8XM/v-deo.html
System Shock 2:
ua-cam.com/video/WZ9AXxcXXLk/v-deo.html
Bioshock 1:
ua-cam.com/video/AhIqvNyejg0/v-deo.html
Boss Battles That Shock:
ua-cam.com/video/OZ8R2GUo2yk/v-deo.html
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Footage From:
World of Longplays: www.youtube.com/@worldoflongplays
-Bioshock 2: ua-cam.com/video/JGd6B9QlVLo/v-deo.html ( Spazbo4 )
-System Shock 1: ua-cam.com/video/jE5LpOGMeak/v-deo.html ( AFigureInBlack )
-System Shock 2: ua-cam.com/video/_1wAYLoXSW0/v-deo.html ( AFigureInBlack )
-Bioshock 1: ua-cam.com/video/VzGXzTd4Ai0/v-deo.html ( Spazbo4 )
-Bioshock Infinite: ua-cam.com/video/tEq7TsMB5sM/v-deo.html ( Spazbo4 )
-Deus Ex: ua-cam.com/video/41GmwHq6sGY/v-deo.html ( Ironshapr )
-Shadow of the Colossus: ua-cam.com/video/yt4MLuHkiqE/v-deo.html ( Spazbo4)
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Other Links:
Daydreamcast: thetwingeeks.com/2022/06/07/daydreamcast-ep-37-bioshock-2-2010/
Patreon: www.patreon.com/MedievalMegaman
Ko-Fi: ko-fi.com/aesiraesthetics
Discord: discord.gg/CE2JbJQy7k
Переглядів: 4 470

Відео

Lilith Walther • Bloodborne PSX + Nightmare Kart Interview
Переглядів 2,1 тис.Місяць тому
In this video I discuss game design with the maker of Bloodborne Demake and the now rebranded Nightmare Kart. We get into the thick of designing the games, lessons learnt, approaches taken, and such. Be sure to check Lilith out in the following places: www.youtube.com/@UCaxcBWED_UhcjhoG7nUeUoA b0tster b0tster.itch.io/bbpsx
Bloodborne Theories With the Boys • Aesir, SmoughTown & Lokey
Переглядів 17 тис.2 місяці тому
Special Thanks to SmoughTown, Lokey, Meph, the Bloodborne-Wiki and SinclairLore! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Chapters 0:02:00 Charred Thermos 0:02:17 Connected Universes 0:05:21 External Sourcing 0:17:39 Nothing is bad in Bloodborne, England just looks like that 0:19:11 The Lone Survivor Class references the Fishing Hamlet 0:33:31 Doll is a Great One 0:46:16 Gehrman is the Orphan of Kos 0:...
The Evolution of Souls Healing (& why I still prefer Grass)
Переглядів 20 тис.3 місяці тому
From Software's Miyazaki era games have experimented a lot with healing mechanics and in this video, I talk a bit about them and the ramifications eachnew system has on the larger gameplay experience. I also crater my subscriber numbers by arguing that Grass is the best system they've made. Chapters: 0:00 - Introduction 02:42 - Demon's Souls 12:56 - Dark Souls 23:55 - Bloodborne 37:43 - Sekiro ...
The Horror Design of Silent Hill
Переглядів 19 тис.4 місяці тому
The Horror Design of Silent Hill
Armored Core VI: Fires of Rubicon • Retrospective • [The History of From Software]
Переглядів 41 тис.8 місяців тому
Armored Core VI: Fires of Rubicon • Retrospective • [The History of From Software]
Armored Core Verdict Day • Retrospective • [The History of From Software]
Переглядів 8 тис.8 місяців тому
Armored Core Verdict Day • Retrospective • [The History of From Software]
Armored Core V • Retrospective • [The History of From Software]
Переглядів 15 тис.9 місяців тому
Armored Core V • Retrospective • [The History of From Software]
Armored Core for Answer • Retrospective • [The History of From Software]
Переглядів 21 тис.9 місяців тому
Armored Core for Answer • Retrospective • [The History of From Software]
Armored Core 4 • Retrospective • [The History of From Software]
Переглядів 29 тис.10 місяців тому
Armored Core 4 • Retrospective • [The History of From Software]
Armored Core 3 • Retrospective • [The History of From Software]
Переглядів 21 тис.10 місяців тому
Armored Core 3 • Retrospective • [The History of From Software]
Armored Core 2 • Retrospective • [The History of From Software]
Переглядів 24 тис.Рік тому
Armored Core 2 • Retrospective • [The History of From Software]
The Northern Limit Explained w/@Aria_DemonsSouls [Demon's Souls Analysis]
Переглядів 9 тис.Рік тому
The Northern Limit Explained w/@Aria_DemonsSouls [Demon's Souls Analysis]
Ranking the Cut Content of Demon's Souls w/@Aria_DemonsSouls
Переглядів 16 тис.Рік тому
Ranking the Cut Content of Demon's Souls w/@Aria_DemonsSouls
Why Does This Village Have So Many Yellow Crates?
Переглядів 8 тис.Рік тому
Why Does This Village Have So Many Yellow Crates?
Urban Exploration • How Video Games Make Cities [In-Depth Analysis]
Переглядів 18 тис.Рік тому
Urban Exploration • How Video Games Make Cities [In-Depth Analysis]
Armored Core • Retrospective • [The History of From Software]
Переглядів 126 тис.Рік тому
Armored Core • Retrospective • [The History of From Software]
Gwyn's Story • Dark Souls Translated (Lore w/ Lokey) • [The History of From Software]
Переглядів 101 тис.Рік тому
Gwyn's Story • Dark Souls Translated (Lore w/ Lokey) • [The History of From Software]
DARK SOULS • The Ultimate Analysis • [The History of From Software]
Переглядів 27 тис.Рік тому
DARK SOULS • The Ultimate Analysis • [The History of From Software]
Exploring the Story of Gwyn (Dark Souls Lore)
Переглядів 20 тис.Рік тому
Exploring the Story of Gwyn (Dark Souls Lore)
How Ratchet & Clank Taught Me Game Design
Переглядів 8 тис.2 роки тому
How Ratchet & Clank Taught Me Game Design
Bloodborne's Story • Translated (Lore w/ Lokey)
Переглядів 40 тис.2 роки тому
Bloodborne's Story • Translated (Lore w/ Lokey)
Elden Ring Review • Where it failed, where it prevailed (Analysis)
Переглядів 36 тис.2 роки тому
Elden Ring Review • Where it failed, where it prevailed (Analysis)
Exploring the Story of Sekiro: Shadows Die Twice (Lore) • With Mimi
Переглядів 12 тис.2 роки тому
Exploring the Story of Sekiro: Shadows Die Twice (Lore) • With Mimi
Sekiro • Analysis (Full Commentary).
Переглядів 156 тис.2 роки тому
Sekiro • Analysis (Full Commentary).
Exploring the King's Field Games (with Casitive)
Переглядів 27 тис.2 роки тому
Exploring the King's Field Games (with Casitive)
The Horror Lost in Translation • Analysing Silent Hill's Eastern Themes
Переглядів 95 тис.2 роки тому
The Horror Lost in Translation • Analysing Silent Hill's Eastern Themes
2022 Update Video!
Переглядів 4 тис.2 роки тому
2022 Update Video!
Interfaces & Immersion • Video Game Analysis
Переглядів 5 тис.2 роки тому
Interfaces & Immersion • Video Game Analysis
How Do THESE Games Talk about Nostalgia?
Переглядів 6 тис.2 роки тому
How Do THESE Games Talk about Nostalgia?

КОМЕНТАРІ

  • @tlozfreak888
    @tlozfreak888 10 годин тому

    I think Bioshock does offer a valid critique of objectivism, although I understand why Ken Levine says it wasn't the point. It's kind of hard to do a take on Ayn Rand without showing how completely insane her world view was without ignoring a lot of practical questions.

  • @clvr51
    @clvr51 12 годин тому

    It's not Ken Levine that gave Objectivism a bad rap, it was Ayn Rand herself simply by crafting an incredibly childish and flawed philosophy, and the fact her protagonists end up being paragons of her ideology (instead of believable characters) is again down to Rand being a terrible writer, in addition to being an abysmal "philosopher" and a bitter human being in general. So no, it couldn't have been any ideology, Ken. This is further demonstrated by how nebulous, weak and poorly thought out Lamb's "collectivist" ideology and its link to her being a psychologist are. BioShock 1 jad a great story because it explored and deconstructed an existing, albeit flawed, ideology. BioShock 2 just makes up one on the spot to have a face value foil to Ryan's objectivism, and speaking as a person with a background in psychology (and anthropology to some degree), that's incredibly disappointing, especially regarding the way they implement Lamb being a psychologist in all this. So yeah, I love BioShock 2 to bits and it remains one of my favourite games ever, but the main story is a complete mess. To be honest I found Mark Meltzer's story to be way more memorable, and every time I replay the game, those bits are always rhe one I look forward to the most.

  • @rhast57
    @rhast57 14 годин тому

    I love 2. Flipped the story to see the extreme other side and updated the combat and hacking. It did its job perfectly

  • @daspotato
    @daspotato 17 годин тому

    Man, I like the points you're making but they're hampered by Ken Levine sure seems to have a hamster's attention span and spends 7-8 years on games constantly rebooting things in mid-production. :c

  • @Pattyrick666
    @Pattyrick666 18 годин тому

    12:15 "...where you make one mistake and they just do not stop punishing." Oh yeah you're gonna love this DLC! (I feel your pain)

  • @demomainintf2963
    @demomainintf2963 19 годин тому

    Bioshock minerva's den when?

  • @jaredmatthews9403
    @jaredmatthews9403 21 годину тому

    1:20:35 And I took that personally

  • @fhjunior6183
    @fhjunior6183 21 годину тому

    Thanks for the vid

    • @AesirAesthetics
      @AesirAesthetics 19 годин тому

      Thanks for watching and liking and subscribing and telling friends and subscribing to onlyfans and praying for my well being and tithing for me and ❤️

  • @jaredmatthews9403
    @jaredmatthews9403 21 годину тому

    Great vid as usual! (That one song with the alarm clock is triggering my ptsd haha)

  • @beardalaxy
    @beardalaxy 22 години тому

    I'm glad I watched this! I have had the idea for a horror game kicking around for a while and never considered the design behind the radio and what that means for the game. That's a big help going forward for me. I'm glad you talked about the camera angles. So many people are quick to write them off as antiquated, but I've been screaming for a while now that without the fixed camera angles that the old games use, they're going to have to be extremely creative with the changes they make for the remake and I don't think it's going to make it out to the other side unscathed in that regard. Oh man, and the enemies! Seeing the fact that enemies have stunning scream attacks in the remake made me cringe. I can tell you not only like Silent Hill, you understand it. If you're going to make a Silent Hill type of game, let alone a remake or another one in the series, it's not enough to be a fan. You have to know how it ticks and why what it's doing works, and how it all comes together. Otherwise, you'll just end up creating a facsimile at best.

  • @MrKiller1250
    @MrKiller1250 23 години тому

    Ayn rand had a big hand in creating the hellhole of capitalism we live in today where so many richest countries su k to live in lol

  • @SentientMeatloaf1
    @SentientMeatloaf1 День тому

    A toast to Aesir and all the hard work he put into this video. No matter what you get out of this video, that fact that we get to enjoy it for free is miracle none of us deserve

  • @Dizqard
    @Dizqard День тому

    How far do you have to fast forward to get to the part about how grass is better than estus?

  • @mikeshivak
    @mikeshivak День тому

    Go watch Charred Thermos

  • @josephc.muscat363
    @josephc.muscat363 День тому

    Ertu íslenskur?

    • @AesirAesthetics
      @AesirAesthetics День тому

      jamm

    • @josephc.muscat363
      @josephc.muscat363 21 годину тому

      @@AesirAesthetics Cool. Gaman að heyra Íslending í Silent Hill samfélaginu. Er búinn að subscræba.

  • @Bald_Thoughts
    @Bald_Thoughts День тому

    Good video 😁👍 but where the hell is the Silent Hill 4 commentary??? It's been years!!

    • @AesirAesthetics
      @AesirAesthetics День тому

      I'm writing it wright now! 2 hours into the script!!

    • @Bald_Thoughts
      @Bald_Thoughts День тому

      @AesirAesthetics brilliant 👍 keep up the good work my man.

  • @goldchalice
    @goldchalice День тому

    Bioshock 2 is a game I remember enjoying but also don't remember anything about

  • @willschannel_
    @willschannel_ День тому

    how do you feel about the reading of silent hill as not an actual place or some kind of purgatory? apologies if you touched on this in the video as i can kind of forget things along the way with long form content such as this, but the way you speak about silent hill strikes me as considering it a real, physical location on earth. would love to hear your thoughts on this

  • @steelcurtain187
    @steelcurtain187 День тому

    Amazing work 👏 It was truly a pleasure playing as the big daddy smashing and drilling the crap out of fools

  • @darkrulerbob
    @darkrulerbob День тому

    Everything i can findsays bioshock infinite was a huge success. Critically and financially. Good video but it was confused by the beginning saying infinite was bad. It was controversial because it talked about racism and that brought about the usual actors on both sides of american politics. But it was critically acclaimed from what i could find and sold 11million.

    • @GreenEyedDazzler
      @GreenEyedDazzler День тому

      I don’t remember it having ANYTHING significant to say about racism. They completely chickened out. They barely even touch on poverty. It’s like all they cared about was time travel. It was very bad compared to other “shock” games

    • @jarlwhiterun7478
      @jarlwhiterun7478 5 годин тому

      It's a bad game. A very repetitive gallery shooter that wants to be smart, but is mostly pretentious

  • @Lady.Luthien
    @Lady.Luthien День тому

    I really love your videos and enjoyed this one. Two things I would like to bring up: first, I wish you would have talked a little about when Delta takes control of a Little Sister and sees Rapture through her eyes. I would have liked to hear your take on the juxtaposition between the reality of a crumbling dystopia, and the blissful Adam (drug)-induced haze that transform this world into a shining, golden paradise. Lastly, since you mentioned the System Shock series, I waited until the end of the video before posting. I was really hoping you would also mention the Minerva's Den DLC in this video as well. For one, the story does a great job explaining what happened to Tenenbaum. For another, there was an interview a year or two ago with one of the creative directors of Minerva's Den, where he says that even though they did not have the license to say it outright, it was the devs' intention that The Thinker (RODIN) be a precursor to SHODAN. The interview can be found on TheBioshockHub channel if you are interested. Anyway, keep up the great work! Can't wait to see your Infinite video. Hope you'll also cover Minerva's Den and Burial at Sea. Cheers from California!

  • @sircamquat
    @sircamquat День тому

    1:14:22 Discord notification sound

  • @Ducksinlatex
    @Ducksinlatex 2 дні тому

    I turn off Adblock 4 u

  • @ezekielrose5173
    @ezekielrose5173 2 дні тому

    I am actually one of those people who did play BioShock 2 as their first one (I actually played it before either System Shock game or Deus Ex for that matter), and I would personally say that yes: the layered world building did do a good job of getting me up to speed. I thought it was pretty effective in presenting Ryan's ideas and how Lamb's were an inversion of them, and when I went back and played the first game later I felt like I was coming back to the very same world. It's nice that BioShock 2 is seemingly getting a re-evaluation, I distinctively recall my taste being mocked for considering it my favorite of the trilogy back in the day.

  • @zlodrim9284
    @zlodrim9284 2 дні тому

    Ever since I heard your Maligned Sequels episode of the Essays and Espresso podcast, I've liked the term and saw it befitting of Bioshock 2. On all accounts, it's a pretty good game, refines the core of 1's gameplay in some clever ways and it also expands the world and shows what happens after 1 ended, while also telling its own story and not being that codependant on its predecessor that it would limit itself in doing its own thing here. The combat was more strategic, weapons more imaginative and the skills more flexible in their application and function. The interactions with Little Sisters were better and expanded upon, playing as a Big Daddy wasn't a marketing gimmick and Minerva's Den DLC is simply great and so severely overlooked if we're to go by achievement rates and how rarely people bring it up and discuss it. Yes, Bioshock 2 isn't as novel or iconic, but it's a good sequel through and through and it's my favorite Bioshock game to return to, mainly because it plays the best and I really do like to abuse the drill. Great to finally see you making this video, good work!

  • @deschain1910
    @deschain1910 2 дні тому

    People who were wanting Bioshock to be an anti-capitalist commentary were really missing the point. Went right over their heads...

  • @iamthehobo
    @iamthehobo 2 дні тому

    Oh shit? Save to watch later immediately

  • @squigglymilton1312
    @squigglymilton1312 2 дні тому

    Couple days ago I was wondering if you made a retrospective for AC6 yet thinking like it would be this impossible challenge. I’ve seen (idk maybe all) your retrospectives and highly approve. I wish this were mandatory reeducation for every fan new & old 😂 you put so much love into these and I’m ready to watch your take on 6 now! 💪💪💪💪 I’m @2:22 & you’re talk on “different voices” peaks my interest!

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      Hope you enjoy !

    • @squigglymilton1312
      @squigglymilton1312 2 дні тому

      Wish someone would mention folks like coffee potato, buster TBM & the guys who brought us the timeline theory interchanging 1 & 3 Going 4, 5, 1 (3, last Raven or ), 2 , 6, repeat 😆

    • @squigglymilton1312
      @squigglymilton1312 2 дні тому

      Also this might sound crazy but they say Demons souls engine was scrapped from something ….. AC6 winds up using modded ER software

  • @mrm0nty550
    @mrm0nty550 2 дні тому

    Bioshock 2 was my introduction to the series. Although I prefer the first game overall, Bioshock 2 was still a superb game and I'm glad it's been vindicated.

  • @wolfiewoo3371
    @wolfiewoo3371 2 дні тому

    1:09:48 song?

  • @blahblah14722
    @blahblah14722 2 дні тому

    How the heck did Cyberpunk not make this video

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      didn't play it, also video was already very long

    • @blahblah14722
      @blahblah14722 2 дні тому

      @@AesirAesthetics it's very worth it, great game. Like the perfect in-between of Interplay/Obsidian and Bethesda games. Also I love all your content! The Silent Hill 2 and MGS 1 videos in particular.

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      @@blahblah14722 Maybe I will check it out? now that the bugs are seemingly all fixed thanks for liking the videos fren :)

    • @blahblah14722
      @blahblah14722 2 дні тому

      @@AesirAesthetics the underrated aspects of the game are the world and the character build system. If you play around with play styles based on your upgrade path, you start finding all these unexpected ways the game was built for all of them. But it is still a mostly unsatisfying RPG experience, like most Bethesda games.

  • @brianbrianbification
    @brianbrianbification 2 дні тому

    MUCH anticipated

  • @willschannel_
    @willschannel_ 2 дні тому

    I did actually play bioshock 2 first, and then 1 later. They honestly both do such a good job at establishing and fleshing out the world and standing as their own rapture stories that I wasn't confused whatsoever when i eventually got around to playing 1

  • @exodus9001
    @exodus9001 2 дні тому

    A grand video. Two is definitely my favorite of the games. Ive replayed a ton of times, with random cravings for it as a teen having me pop it in for a two or three day Delta fest. I really agree with the ideas of paid vitachambers and the interesting compass routing system put forward. Petsonally i think a giant golden glow on quest stuff would be good enough for people to consider them worthy to investigate. I'll also agree that it woulda been nice to have something on the level of the artist area from the first game to give some of that creep factor. I really like how the gameplay was vastly upgraded but hadn't really considered how that puts the creepy factor of Rapture on the sidelines. It woulda been fascinating to see something exploring 'what can scare a big daddy.' personally i felt Alex's section had some good scares with the foggy room but more of those feels would have been cool. I think I want to push back a little on the notion of no builds, since i recall the playthrough where i focused on the security plasmids being way different from one focusing on leveling up the damage dealers. Summoning buddies and making the choice to use EVE in the middle of combat for temporarily gaining sec allies or getting up to them for hacking permanent ones. Then having the ability to heal them which I can't recall if that was money or a tonic or some plasmid, but that made for a fun minion mancing playthrough. I suppose one real build and then several 'what balance of strong vs variety do you want for your plasmids' isnt exactly superb tho. I need to play the old Shocks for myself. I'd argue that choosing which weapons get upgraded is somewhat akin to choosing which ones to take, since both will have you likely using the ones picked rather than the others. I will concede after a certain point you've you've found enough stations that you can squeeze most of the quality boosts out of every gun, but you will end up choosing between getting the third super dope upgrade or gettin QoL on other guns. I dunno I just hate Infinite and its bullshit two weapon system that every single shooter was doing at the time when we had the choice of all of em in the previous game. But im not gonna rant about that dumpsterfire or else this really will be a novel. I think something missed in the discussion about how Little Sister relationship is focused on in the second game is something I'm surprised you didn't mention: the gifts. Saving set amounts of the kiddos has them gifting Adam, tonics, money, plasmids i think in some of them. One of the tonics in particular increases the amount of Adam gathered at each corpse, which I feel is at once a mechanical benefit that would extrinsically provide one with a greater bond to the girls since they're more useful as well as perhaps inspiring intrinsic desire to keep helping them and discover what else they might bring. Or just informing you that they appreciate it and its prob for the best if you keep saving. Though from a meta sense if you save them up until you get this tonic and THEN start harvesting you get the most Adam possible in a single run which was a glorious playthrough. Ultimately I think mote could have been done to really bond you to them. I enjoyed all their little voice lines for things you do when they're riding but perhaps some more unique ones per sister would have made them stand out more as characters rather than avatars of the upgrade system to cart around. I'll end by agreein that Bioshock 3 should definitely take place in Rapture again. By now who knows what kind of crazy nonsense has happened. We could have a John Carpenter's Thing level where someone grew out of control into an entire level or something suitably insane of that caliber. Leaning into the genetic warping we saw with Alex on a greater scale would be a supremely cool way to reallt distinguish levels from one another. Really make it bioshocking as it were. Oh wait i forgot about my main gripe with B2. My 360 copy has an infuriating glitch. Upon reaching Pauper's Drop, should I foolishly decide to save within it AT ANY POINT past the first arrival autosave, when loading back in the battle music will just be stuck on for the rest of the game. Yes I once went through to the next level and it was still on. No i did not beat the game with this challenge mode on. And despite how incredibly annoying this is I nearly ALWAYS forget about it and when I turn the game on i have to start from that auto save. Needless to say I have the Drop memorized to beginner speedrun levels.

  • @ConorMacFJB
    @ConorMacFJB 2 дні тому

    How you manage to keep a thread running through so many thoughts, told like a story that I can follow so easily is astounding considering the quality and quantity of your videos. They feel shorter than they are.

  • @autumn614
    @autumn614 2 дні тому

    So IH definitely didnt copy this, yall are just lookin for hate

  • @tha_juice3262
    @tha_juice3262 2 дні тому

    Coffee: check! Prepared to dive 🫡

  • @gregorymifsud5389
    @gregorymifsud5389 2 дні тому

    cant wait on the thief series 😁😁 great vid

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      thank you! Looking forwards to making the thief series one of these days :)

  • @Sam-lf3hn
    @Sam-lf3hn 2 дні тому

    While I've never played any of the Bioshock games, I do agree that it would probably be best if Rapture remained as the primary setting for the series. There is a lot you can do, such as seeing how the city changes as its inhabitants change. Seeing how its citizens change Rapture and how Rapture in turn changes its citizens. Rapture can be this place in which people attempt to enforce their will on others in a vain attempt to bring their vision of a utopia into reality. Something that I appreciate is that Bioshock isn't trying to criticize specific philosophies. It is show casing the dangers of people who become possessed by their philosophies/ideologies, which opens up numerous narritives about obsession, hypocrisy, and zealotry. Not to mention exploring the ramifications of the men and women who force their will upon the world and how it can lead to misery and degradation. We could also follow the stories of those who are still trying to keep those same philosophies in place, and their refusal to change and evolve (in terms of thinking) can be used to explore concepts such as kegare. One last note about continuously using Rapture as a setting is that settings oftentimes can be really great characters that can tell stories all on their own without the need of dialogue. Sorry for the rambling and word wall.

  • @benjaminsente7430
    @benjaminsente7430 2 дні тому

    Both the second and the third game followed a gynocentric agenda. But BS3 also degraded due to it´s heavy Disney-like aesthetic and leaning into feminism. None of BS1 , BS2 and BS3 explored the theme of the BIO-shock in particular.

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      Bioshock 2 goes somewhat into the biological horror of he setting

    • @benjaminsente7430
      @benjaminsente7430 2 дні тому

      @@AesirAesthetics Maybe they should have named the games Bloodshock. Or Psychoshock.

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      @@benjaminsente7430 Moneyshock@

    • @Omnywrench
      @Omnywrench 2 дні тому

      Feminism? I didn't really get that sort of vibe from Infinite. I was more disappointed by its clumsy handling of racism themes

    • @benjaminsente7430
      @benjaminsente7430 2 дні тому

      @@Omnywrench Hm. Those things tie into each other actually, since the racism was a mediocre way to demonize the father-figure beyond the relative crime of imprisonment as a means for protection.

  • @UberCletus
    @UberCletus 2 дні тому

    Nice, an hour and some. Looks like were sleeping well tonight men!

  • @Impressive__
    @Impressive__ 2 дні тому

    great video. would LOVE a retrospective of the book "A History of Central Banking and the Enslavement of Mankind" Oh uuhhh I mean Silent Hill 4.

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      Something was born on Jekyll Island and the people must be told!

  • @squigglymilton1312
    @squigglymilton1312 2 дні тому

    Contrary to dark souls n shy Knights are not nimble.

  • @MrXtr1
    @MrXtr1 2 дні тому

    Delectable

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      Enjoy

    • @MrXtr1
      @MrXtr1 2 дні тому

      ​@@AesirAestheticsHaving seen the video now, Ive been wondering whether you ever played Arkanes Prey? Its propably the closest thing we ever got to a System Shock 3

    • @AesirAesthetics
      @AesirAesthetics 2 дні тому

      @@MrXtr1 I played it for a bit but I got the PS4 copy and realized immediately I should've gone for PC. Will fix one day when immersive sim fever hits me :) Also, I consider Deus Ex to be System Shock 3 in all but name

    • @MrXtr1
      @MrXtr1 2 дні тому

      @@AesirAesthetics Deus Ex as SS3 is an... interesting take. Might have to replay all of em to see what you mean. Just the excuse I needed